updated: January 13, 2012
[News] [Background] [Team] [References] [Presentations] [Press] [Movies] [Stages] [Web] [Literature] [Sponsors]


Project ALICE

Not just another interactive installation

From the narrative of Alice’s Adventures in Wonderland, we chose six stages, each represents a chapter or part of it, and built one of the world biggest mixed reality installation. From start to end the user undergoes immersion that consists of real and nature mimicking, virtual and augmented reality in such situations which demands the user to question him/her self and their logic and Western reasoning. A new form of presence and user experience will emerge!

This project is conducted at the Designed Intelligence Group of the Department of Industrial Design at the Eindhoven University of Technology, supported by Microsoft Research in Cambridge (UK), the Department of Industrial Design and Department of Electrical Engineering, Eindhoven University of Technology.


News

[09/11] Rebuilding stage 3
[08/10] Finishing off the new hardware infrastructure.
[06/09] Moving the whole installation to a new location.
[01/09] Demo day for VIPs
[11/08] New video uploaded on YouTube (see below)
[06/08] New links to a BBC series on self and power are added.
[04/08] Experiment is finished, data are now being analyzed.
[12/08] We are preparing for an experiment and put some links off-line.
[07/08] Picture galleries are added to stage 1, 2 and 3, and overall.
[09/07] Stage 3 and 4 are further developed, and the user experiences are added as new video clips.
[07/07] Now we are finishing off the software and control parts.
[05/07] After about one year working, we could achieve the most of the hardware and some of the software installations for six different stages.
[05/06] The project started in May 2006.
[03/06] In March 2006 the project was approved for funding by Microsoft Research in Cambridge, UK.


Background information

With the introduction of the computer, its usage in a broad perspective has been under investigation. Originated from computer science but gradually created its own field named Human Computer Interaction with the integration of other related disciplines such as computer graphics, human factors, ergonomics, industrial engineering, cognitive psychology. Since the 60s there have been some major paradigms that can be discriminate in its evolvement: 1. personal computing, 2. cooperative computing, 3. social computing and 4. cultural computing. The role of the computer has changed dramatically with demanded from the field to come with solutions. The first paradigm is the Personal Computing with its user-system relations. With the implementation of the networked computer, the second paradigm is cooperative computing via rich interactive multimedia. This advanced into the third paradigm, social computing paradigm with community mediated interaction, with applications such as Computer Supported Cooperative Work (CSCW) and the Internet with its communities. Last decade arise concepts e.g. mobile, normadic and ubiquitous technology with focus on personalized and intimate interaction both with positive experiences. Leaving the computer as main objective and point of attention but apply its functions by using it as a tool. Shared commonalities in these are 1. disappearing computer, 2. ease of use and positive experience and 3. building communities.

Inspired by the work on the ZENetic computer of Naoko Tosa and Seigow Matsuoka (2003), Ryohei Nakatsu, Matthias Rauterberg and Benjamin Salem (2006) proposed a new paradigm for HCI, cultural computing which is based on Kansei Mediated Interaction. The latter is a form of multimedia communication that carries non-verbal, emotional and Kansei information (e.g. unconscious information). It is a combination of Kansei Communication (i.e., ‘content’) and Kansei Media (i.e., ‘form’). The main research objectives in Kansei Mediated Interaction are the underlying almost unconscious cultural determinants (see also Salem & Rauterberg, 2005; Rauterberg, 2009). The research arena on Cultural Computing is opened.


Team Members

Sjriek Alers (electronics, stage operator)
Dimar Aliakseyeu [Assistant prof. dr.] (electronics)
Chet Bangaru (mechanics, stage operator)
Christoph Bartneck [Assistant prof. dr.] (user testing, stage operator)
Marco Combetto [M.Sc.] Microsoft Research Ltd. Cambridge, UK
Razvan Cristescu [Assistant prof. dr.] (electronics, stage operator)
Jun Hu [Assistant prof. dr.] (system architecture, project manager 2006-2007, system manager 2009-)
Elco Jacobs (student assistant, electronics)
Joran Jessurun (technical support for cave projection)
Tijn Kooijmans [B.Sc.] (stage-5 design, project assistant)
Geert Langereis [Assistant prof. dr.] (stage-5, hardware expert)
Hao Liu [Dr.] (information architecture)
Marija Nakevska [M.Sc.] (system architecture)
Jifei Ou (stage-1 re-design)
Jeroen Peerbolte (stage-4 animation)
Matthias Rauterberg [Prof. dr.] (project leader)
Ben Salem (electronics, stage operator, project manager 2007-2008)
Christoph Seyferth (artist, craftsmanship, cave construction)
Vanessa Sawirjo [M.Sc.] (programming)
Joran van Aart [B.Sc.] (stage-1 re-design)
Dirk van de Mortel [M.A.] (project manager 2006; interactive multimedia)
Geert van den Boomen (electronics, stage operator)
Ton van der Graft (electronics)
Arrens van Herwijnen [B.Sc.] (stage-1: robotics)
Tijn van Lierop [B.Sc.] (stage-6 design: animation)
Chee Fai Tan [M.Sc.] (mechanics, stage operator)
 


References

Aart van, J.; Bartneck, C.; Hu, J.; Rauterberg, M.; Salem, B. (2010). How to behave as Alice in Wonderland–about boredom and curiosity. Entertainment Computing, vol. 1, no. 3-4, pp.125-137.

Bartneck C., Hu J., Salem B., Cristescu R. , Rauterberg M. (2008). Applying virtual and augmented reality in cultural computing. International Journal of Virtual Reality, vol. 7, no. 2, pp. 11-18.


Hu J., Bartneck C., Salem B., Rauterberg M. (2008). ALICE’s adventures in cultural computing. International Journal of Arts and Technology, vol. 1, no. 1, pp. 102-118.

Hu J., Bartneck C. (2005). Culture matters - a study on presence in an interactive movie. In M. Slater (Ed.), The 8th Annual International Workshop on Presence (PRESENCE 2005), 21-23 September 2005, London (pp. 153-159). London: International Society for Presence Research.

Kooijmans T., Rauterberg M. (2006). Advice from a caterpillar: An interactive experience about the self. In Proceedings of 5th International Conference on Entertainment Computing (ICEC2006), Cambridge, UK, 2006.

Kooijmans T., Rauterberg M. (2007). Cultural computing and the self concept: Towards unconscious metamorphosis. In: L. Ma, M. Rauterberg, and R. Nakatsu (Eds.): Entertainment Computing -ICEC, Lecture Notes in Computer Science (LNCS vol. 4740, pp. 171–181). Berlin: Springer.

Nakatsu R., Rauterberg M., Salem B. (2006). Forms and theories of communication: From multimedia to Kansei mediation. Multimedia Systems, vol. 11, no. 3, pp. 304-312.

Nakatsu R., Rauterberg M., Vorderer P. (2005). A new framework for entertainment computing: from passive to active experience. In F. Kishino, Y. Kitamura, H. Kato and N. Nagata (Eds.), Entertainment Computing-ICEC, Lecture Notes in Computer Science (LNCS vol. 3711, pp. 1-12). Berlin: Springer.

Rauterberg M. (2010). Emotions: The voice of the unconscious. In: H.S. Yang et al. (Eds.): Proceedings of International Conference on Entertainment Computing - ICEC, (LNCS vol. 6243, pp. 205-215), © IFIP International Federation for Information Processing, Berlin Heidelberg: Springer-Verlag.

Rauterberg M., Hu J., Langereis G. (2010). Cultural computing - How to investigate a form of unconscious user experiences in mixed realities. In: R. Nakatsu, N. Tosa, F. Naghdy, K.W. Wong and P. Codognet (eds.) Proceedings of Entertainment Computing Symposium - ECS (IFIP AICT vol. 333, pp. 190-197), Berlin Heidelberg: Springer-Verlag.

Rauterberg M. (2009). Entertainment computing, social transformation and the quantum field. In: A. Nijholt, D. Reidsma, H. Hondorp (Eds.): Intelligent Technologies for Interactive Entertainment-INTETAIN, Lecture Notes of the Institute for Computer Sciences (LNICST vol. 9, pp. 1-8). Berlin: Springer.

Rauterberg M. (2008). Hypercomputation, unconsciousness and entertainment technology. In P. Markopoulos, B. de Ruyter, W. IJsselstein and R. Duncan (Eds.), Proceedings of Fun and Games 2008 Second International Conference, Lecture Notes in Computer Science (LNCS vol. 5294, pp. 11-20). Berlin: Springer.

Rauterberg M. (2006). How to assess the user’s experience in cultural computing. In: T. Bosenick, M. Hassenzahl, M. Müller-Prove, M. Peissner (Eds.): Usability Professionals 2006 (pp. 12-17). Fraunhofer Informationszentrum Raum und Bau.

Rauterberg M. (2006). Usability in the future –explicit and implicit effects in cultural computing. In: AM. Heinecke, H. Paul (Eds.): Mensch & Computer 2006: Mensch und Computer im StrukturWandel (pp. 29-36). München, Oldenbourg Verlag.

Rauterberg M. (2006). From Personal to Cultural Computing: how to assess a cultural experience. Paper presented as keynote at “Usability-Day IV”, 9 June 2006, Vorarlberg, Dornbirn, Austria.

Salem BI., Rauterberg M., Nakatsu R. (2006). Kansei mediated entertainment. In R. Harper, M. Rauterberg and M. Combetto (Eds.), Entertainment Computing-ICEC, Lecture Notes in Computer Science (LNCS vol. 4161; pp. 103-116). Berlin: Springer.


Presentations

2011: invited presentation at VTT in Helsinki (Finland) [PDF]

2009: invited presentation at DARWIN workshop (JP) [PDF] [YouTube] [wmv 45MB]
2009: keynote at INTETAIN conference (NL) [PDF]

2008: keynote at FUN&GAMES conference (NL) [PDF]
2008: keynote at IADIS Human-Computer Interaction conference (NL) [PDF]

2007: final presentation at MSR (UK) [PDF]
2007: keynote at Euro-ITV conference (NL) [PDF]
2007: keynote at ICEC conference (CN) [PDF] [wmv 7MB, wmv 230MB]
2007: invited presentation at Nanjing Normal University (CN) [PDF]

2006: invited presentation at Ubimedia symposium (FI) [PDF]
2006: keynote at Mensch & Computer conference (DE) [PDF] [PIC]
2006: keynote at Usability DAY IV conference (AT) [PDF]
2006: kickoff meeting at MSR (UK) [PDF]
2006: project proposal at MSR (UK) [PDF]


Press

2008: Cursor [PDF1, PDF2]


Movies

Cecil Hepworth (1903). Alice in Wonderland [mpg] (source)
Adam Curtis (2002). The century of the self. [BBC series part-1, part-2, part-3, part-4]
Luc Brefeld (2011). Geert Hofstede on Culture. [interview]
Gerd Gigerenzer (2008). The intelligence of the unconscious. (source)
David Malone (2007) Philosophy, Physics, Mathematics - “Dangerous Knowledge”. [mp4] (source)
Roger Nelson (2009). The Global Consciousness Project. [part-1] [part-2] [part-3]
Roger Nelson (2005). The Global Consciousness Project. [wmv]
Dean Radin (2010). Science and Global Consciousness. [wmv] [mov] (source)
Dean Radin (2008). Science and the taboo of psi. [talk]
Dean Radin (2006). Entangled Minds. [part-1] [part-2]
Chandra Kant Raju (2010). Time, physics and history. (source)
Rupert Sheldrake (2009).
Morphic Resonance, Collective Memory & Habits of Nature. [mp4]  (source)
Rupert Sheldrake (2008). The extended mind: Recent experimental evidence. [wmv] [flv] (source)
Rupert Sheldrake (2003).
Artificial Intelligence and the extended mind. [wmv] (source)
Norman White (2003). The Helpless Robot. [mov] [wmv] (source)

Manfred Spitzer (2010). Geist & Gehirn - unbewusste Motivation. [Teil-1] [Teil-2]
Naoko Tosa (2003). The ZENetic Computer. [mpg]

2009 demo video [mp4 92MB] [wmv 12MB]
2007 demo video [wmv 170MB]


Stages

Pictures of the construction phase [pics]

stage 1 "in the park":
Description [pdf]; Pictures [pics]; Disney movie clip [mpg]; User [wmv] [redesign]

stage 2 "down the rabbit hole":
Description [pdf]; Pictures [pics]; Disney movie clip [mpg]; User [wmv]

stage 3 "eat-me and drink-me in the hall":
Description [pdf]; Pictures [pics]; Disney movie clip [mpg]; User [wmv]; User-2 [wmv]

stage 4 "pool of tears":
Description [pdf]; Pictures [pics]; Disney movie clip [wmv]; User [wmv]; User-2 [wmv]

stage 5 "advice from a caterpillar":
Description [pdf]; Pictures [pics]; Disney movie clip [wmv]; User [wmv]; user test [mpg]

stage 6 "chat with Cheshire cat":
Description [pdf]; Pictures [pics]; Disney movie clip [mpg]; User [wmv]


Web

Project ALICE Google Rauterberg
Computing Culture - Consciousness - Culture  – Cultural Computing – 

Related websites:

Back to to


Literature

 

Bateson G., Mead M. (1976). For God’s Sake, Margaret. CoEvolutionary Quarterly, vol. 10, no. 21, pp. 32-44
 

Bem DJ., Honorton C. (1994). Does Psi exist? Replicable evidence for an anomalous process of
information transfer
. Psychological Bulletin, vol. 115, no. 1, pp. 4-18. [Critique] [Reply]

 

Bem DJ. (2011). Feeling the future: Experimental evidence for anomalous retroactive influences on cognition and affect. Journal of Personality and Social Psychology, vol. 100, no. 3, pp. 407-425. [Reply to critique]

 

Bierman DJ., Whitmarsh S. (2006). Consciousness and quantum physics: Empirical research on the subjective reduction of the statevector. In: J.A. Tuszynski (ed.) The emerging physics of consciousness (pp. 27-48). Springer.

Busa R. (1980). The annals of humanities computing: The index Thomisticus. Computers and the Humanities, vol. 14, pp. 83-90.
 

Carroll L. (1865). Alice’s adventures in wonderland. Macmillan, London.

 

Cheok AD., Khoo ET., Liu W., Hu XM., Marini P., Zhang XY. (2008). Confucius computer: Transforming the future through ancient philosophy. In ACM SIGGRAPH 2008 New Tech Demos (Los Angeles, California, August 11 - 15, 2008). SIGGRAPH '08. New York: ACM.

Devine J., Welland R. (2000). Cultural computing: Exploiting interactive digital media. Museum International (UNESCO, Paris), No. 205 (vol. 52, no. 1, pp. 32-35).

Dijksterhuis A., Nordgren L. (2006). A theory of unconscious thought. Perspectives on Psychology, vol. 1, no. 2, pp. 95-109.

Dijksterhuis A., Bos M.W., Nordgren L.F., van Baaren R.B. (2006). On making the right choice: the deliberation-without-attention effect. Science,  vol. 311, pp. 1005-1007.

Dossey L. (2011). Why are scientists afraid of Daryl Bem? Explore, vol. 7, no. 3, pp. 127-137.

Gigerenzer G. (2001). The adaptive toolbox. In: G. Gigerenzer and R. Selten (eds.) Bounded rationality - the adaptive toolbox (pp. 37-50). Cambridge: MIT Press.

Gigerenzer G. (2004). Fast and frugal heuristics: The tools of bounded rationality. In: D. Koehler and N. Harvey (eds.) Blackwell handbook of judgment and decision making (pp. 62-88). Oxford: Blackwell.

Hakken D. (1990). Human-, machine- or culture-centered computing? A view from the trenches. In: D. Schuler (ed.) Directions and implications of advanced computing-DIAC (pp. 187-207). Boston: Computer Professionals for Social Responsibility.

Kahneman D. (2003). Maps of bounded rationality: A perspective on intuitive judgement and choice. In: Tore Frängsmyr (ed.) The Nobel Prizes 2002. (pp. 449-489). [Nobel Foundation], Stockholm.

Kahneman D., Riis J. (2005). Living and thinking about it: Two perspectives on life. In: F. Huppert, N. Baylis, B. Kaverne (eds.) The Science of Well-being: Integrating Neurobiology, Psychology and Social Science (pp. 285-304). Oxford University Press.

Kihlstrom JF., Mulvaney S., Tobias BA., Tobis IP.  (2000). The emotional unconscious. In: E. Eich, J.F. Kihlstrom, G.H. Bower, J.P. Forgas, & P.M. Niedenthal (eds.) Counterpoints: Cognition and Emotion (pp. 30-86). New York: Oxford University Press. [extended version]

Manovich L. (2001). The language of new media. MIT Press (preprint). [REVIEW]

Manovich L. (2006). The poetics of augmented space. Visual Communication, vol. 5, no. 2, pp. 219-240.

Milgram P., Kishino F. (1994). A taxonomy of mixed reality visual displays. IEICE Transactions on Information & Systems, Vol. E77-D, no. 12, pp. 1321-1329.

Mumford MD., Rose AM., Goslin DA. (1995). An evaluation of remote viewing: Research and applications. Technical Report, American Institutes for Research, Washington, US.

Nisbett RE., Peng K., Choi I., Norenzayan A. (2001). Culture and systemns of thought: Holistic versus analytic cognition. Psychological Review, vol. 108, no. 2, pp. 291-310.

Norenzayan A., Nisbett R. E. (2000). Culture and causal cognition. Current Directions in Psychological Science, 9(4), 132-135.

Pinch TJ., Bijker WE. (1984). The social construction of facts and artefacts: Or how the sociology of science and the sociology of technology might benefit each other. Social Studies of Science, vol. 14, no. 3, pp. 399-441.

Radin D. (2008). Testing nonlocal observation as a source of intuitive knowledge. EXPLORE: The Journal of Science and Healing. vol. 4, no. 1, pp. 25-35.

Radin, D., & Nelson, R. (1989). Evidence for consciousness-related anomalies in random physical systems. Foundations of Physics, 19(12), 1499-1514.

Senna C. (1984). Carroll's Alice in wonderland. Cliffs Notes.

Schwartz SA. (2010). The denier movements critique evolution, climate change, and nonlocal consciousness. Explore, vol. 6, no. 3, pp. 135-142.

Stapp HP. (2011). Retrocausal effects as a consequence of orthodox quantum mechanics refined to
accommodate the principle of sufficient reason
. Online manuscript, University of California, US.

Tosa N., Matsuoka S., Miya K. (2003). Interactive storytelling system using behavior-based non-verbal information: ZENetic computer. In: Proceedings of 11th Annual ACM International Conference on Multimedia, 2 - 8 November 2003, Berkeley, California, USA (pp. 466-467).

Tosa N., Matsuoka S., Ellis B., Ueda H., Nakatsu R. (2005). Cultural Computing with Context-Aware Application: ZENetic Computer, Lecture Notes in Computer Science, vol. 3711, pp. 13-23.

Tosa N., Matsuoka S. (2006). ZENetic Computer: Exploring Japanese Culture. Leonardo, vol. 39, no. 3, pp. 205-211.

Turing AM. (1950). Computing machinery and intelligence. Mind, vol. 59, no. 236, 433-460.

Van den Noort M. (2004). The unconscious brain - the relative time and information theory of emotions. Oegstgeest: Citadel.

Vannini A., Di Corpo U.  (2011). Quantum physics, advanced waves and consciousness. Journal of Cosmology, vol. 14, online.

Wang FY. (2009). Is culture computable?. IEEE Intelligent Systems, vol. 24, no. 2, pp. 2-3.

Wang Q ., Brockmeier J. (2002). Autobiographical remembering as cultural practice: Understanding the
interplay between memory, self and culture
. Culture & Psychology, vol. 8, pp. 45–64.

Warner WB. (2002). Computable culture and the closure of the media paradigm. Postmodern Culture, vol. 12, no. 3 (online: muse.jhu.edu/journals/postmodern_culture/toc/pmc12.3.html)

Winkielman P., Berridge KC. (2004). Unconscious emotion. Current Directions in Psychological Science, vol. 13, pp. 120-123,


Sponsors

Are you eligible to become a sponsor?
Please contact Matthias Rauterberg.


 
© 2007-2011 - All rights reserved  
        


eXTReMe Tracker